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Review: FLASH GORDON & JUNGLE JIM vol. 1 BY ALEX RAYMOND
Written by Scott Katz   
Monday, 26 December 2011 19:59

Flash-Gordon-01-thumb2With his meticulous sense of design, sweeping alien vistas, bold heroes, vile villains, and scantily-clad females, it is quite possible that artist Alex Raymond invented the concept of eye-candy for his seminal newspaper comic strip Flash Gordon

The 1930s were a golden period for the newspaper adventure comic strips, and 1934 in particular was a signifcant year as it saw the debuts of two of the most celebrated comics strips of all: Terry and the Pirates, which bowed in October, and Flash Gordon, which premiered several months earlier on January 7.

Flash Gordon was created for King Features Syndicate as a direct response to the success of Buck Rogers, which began publication exactly five years earlier on January 7, 1929 by a rival outfit.  However, the talent of Flash's creator Alex Raymond quickly brought the character to heights of popularity far surpassing its charming albiet relatively primative progenitor.  No mere knockoff, Flash Gordon upped the ante for what a science fiction comic strip could achieve in both story and art.  It helped solidify the template to which all ensuing space fantasy sagas owe a debt.  Flash's arrival and battle with Emperor Ming on the planet Mongo, while ostensibly broken up into discrete story arcs, actually comprise a continuous seven-and-a-half year grand narrative the likes of which were not seen before and rarely since.

We can't say with full conviction that Flash Gordon was the most lavishly illustrated strip of all time – that honor would likely go to Hal Foster's breathtaking Prince Valiant – but both Alex Raymond and Flash Gordon are at the pinnacle of comic strip achievement and this masterwork is finally being collected in a format that showcases its full impact.

What makes these collections so mandatory for any serious fan of comic books or comic strips is that these books afford one an opportunity to watch a master storyteller take a strip from its embryonic

 

Flash Gordon and Jungle Jim vol. 1

 

    

MSRP: $75.00

ISBN: 978-1613770153

reprints Sundays 1/7/34 to 5/31/36

176 pp, Available now

www.libraryofamericancomics.com

stages to its full potential.  As the series begins, Alex Raymond keeps things neat and orderly sticking to a four-tiered, twelve-panel grid.  As the weeks go by, the strip begins to find itself, and its underlying themes and concepts begin to coalesce.  It takes a bit longer for the growth in art style to emerge, but by July 22, 1934, Raymond eschewed the old twelve-panel layout for good and began to open up his art by using fewer and larger panels of varying shapes and sizes.  At this point, there was no stopping Raymond, and fans will be in for a treat as they can now bear witness with each turn of the page to the blossoming talent of a legend growing into his full creative powers.  Soon, he was experimenting with camera angles and perspectives, and by mid-1935, Raymond's pencils develop the more intensely detailed feathered texture for which he became justly renowned. 

In this first volume of six, the Sunday strips from January 1934 to May 1936 are reprinted – more than enough to be introduced to Flash and his friends and enemies whose names have seeped into the national pop culture consciousness: Dale Arden, Dr. Zarkov, and Ming the Merciless.  In these initial strips, we also meet other key figures of the alien planet Mongo as Flash careens from one gloriously preposterous escapade to another: from fighting the Red Monkey Men for Ming's amusement to befriending Prince Thun of the Lion Men to battling for his life underwater against King Kala of the Shark Men to escaping from the City Above the Clouds led by King Vultan of the Hawkmen.  All this while dodging the unwanted attractions and amorous attentions of every nubile femme fatale on Mongo: Ming's daughter Princess Aura, Azura the Witch Queen of the Blue Mountain Men, and Queen Undina of the underwater Coral City. 

Flash Gordon, the character, is the typical heroic male that existed in fantasy before the 1960s: strong, confident, square-jawed, and uncomplicated.  He sees a wrong that needs to be righted and just dives in and goes for it.  His mission always takes precedence over his own personal wants or needs.  His relationship and ever-impending, but never realized, marriage to Dale Arden always takes a back seat to whatever crisis is at hand.  Flash is largely a cipher, personality-wise – his adventures are more interesting than he, himself is – but that's what gives characters like these their aspirational allure and allows their readers to project themselves into their places more easily than it would be with a character who is full of specific quirks and idiosyncracies.  Our hero fights tirelessly against Ming and the evil hordes of Mongo for almost a decade without reservation, without asking for reward – without even so much as a bathroom break – just because that's who he is.  No nihilistic pessimism here.  The tone of the strip is empowering because it proudly embodies the American ideal that one good man can make a difference and that you could be that man.

Being one of the most popular comic strips of all time, Flash Gordon has been released numerous times before in a variety of formats.  However, it's never been released like this.  The folks at The Library of American Comics are releasing this series in their celebrated Champagne format.  The book measures a large 16"x12.5" and presents the Sunday strips at pretty much their original full size.  Better still, the book contains the Jungle Jim topper strips that debuted with Flash Gordon and were also drawn by Raymond.  When each strip was given a full page to itself for several months, they are each presented in this book in their full page formats.  Some of these pages are iconic classics of the series such as the full page splash of the horde of Hawkmen warriors bearing down on Queen Azura's forces, and it's a treat to see them presented in all their pulpy glory.

 

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Alex Raymond's classic Flash Gordon Sunday page

(from June 16, 1935)

 

As for the presentation of the art, although it appears syndicate proofs are not available for use and so the results cannot be as sharp as if they were, we were still generally pleased with what we saw considering these were scans of old newspapers and fine lines – a tip of nose here, a partial jawline there – disappeared in both the original printing process and the aging of the materials over the last 75 years.  We would make special note of the coloring job, which we found to be more subtle and readable than the highly-saturated colors in, say, the Checker Books editions of a few years ago.  Everything is printed on heavy, crisp white matte paper making for a sumptuous end product.

Once again, LoAC goes out of its way to present wonderfully detailed supplemental essays to place Flash Gordon, and his creator Alex Raymond into historical context.  Beyond the de rigueur Raymond biography, it was also much appreciated that they attempted to give Flash Gordon's writer, Donald W. Moore, his just and due credit in spite of the fact that no clear records exist on what the extent of his contribution was during the twenty-odd years he worked on the strip.  Different expert suppositions are presented and all appear to have validity, but for us, it seems clear that Alex Raymond was always in the driver's seat and created the characters and the broad strokes of the story for Moore to script.  We say this because the layout of the strip changed over time as Raymond began using fewer and fewer panels to showcase his growing artistic ambitions, and it would seem to be a case of the tail wagging the dog to suggest that Raymond began drawing larger panels simply to accommodate shorter scripts from Moore.  In our estimation, the relationship between Raymond and Moore likely followed a template similar to the way daytime television serials are written using a tiered approach that starts with a head writer who comes up with all of the plot machinations and story beats followed by breakdown writers and script writers who structure the specific episode scenes and lay in the dialogue.  Whatever the case, the Raymond-Moore combo made for some memorable and thrilling all-ages fun.

Today, we are truly fortunate to be in a time where printing techniques and publisher resolve have combined to present the classics of the American comic strip to a new audience in the formats that they deserve.  Through the efforts of the Library of American Comics and other publishers, new readers can be exposed to classic writers and  illustrators such as Hal Foster, Alex Raymond, Milton Caniff, Roy Crane, Frank Robbins, Harold Gray, Lee Falk, Chester Gould, and so many others.

Creators like these are to be admired for their devotion to their craft and for their perfectionistic work habits because they could not possibly have known at the time that their efforts would be seen, discussed, collected, and admired 70 to 80 years after they wrote and drew it – that dedicated book editors would scour the countryside looking for the best possible samples of the strips and doing painstaking digital restoration and remastering of them in order to keep their work alive for a new generation of readers.  All Alex Raymond, for example, could count on is that each Sunday strip would be seen for a single day and then it was highly likely that it would disappear forever after that.

Flash Gordon and Jungle Jim volume 1 by Alex Raymond is an important record of the artist's versatility as an illustrator as he moves deftly from the jungles of Southeast Asia to the outermost reaches of space without missing a step.  And the stories are just plain fun reading to boot.

 

 
Review: SECRET AGENT CORRIGAN vol. 2
Written by Scott Katz   
Thursday, 16 June 2011 00:00

X9_V2_CoverNow this is what adventure looks like!

Like a well-deserved left cross to the kisser, the stories presented in X-9: Secret Agent Corrigan, volume 2 (of a projected five volumes) satisfy on a visceral, straight-to-the-point level.  In each arc of the classic newspaper comic, which in this volume first saw print between September 1969 and April 1972, a week's worth of strips is used for set up, and then it's full steam ahead as the action plays out in brisk fashion over the next two-and-a-half to three months.  Secret Agent Corrigan is unadorned meat-and-potatoes adventure so in terms of plotting, there isn't really any new ground covered here.  We have the usual hallmarks of the genre: women kidnapped, guy gets mixed up with the mob/syndicate, people staging their own kidnapping or attempts on their lives for personal gain only to have it backfire, hero gets mixed up in political hotspots around the world, and the like.  However, a master storyteller like Archie Goodwin, the writer on the series from 1967 to 1980, knows why these plots work and exploits them to their fullest potential in the limited space available to him.  If you're a fan of those great half-hour television dramas of the 1950s – such as Dangerous Assignment or Patrick McGoohan's Danger Man – you will love Corrigan.

In the best tradition of the iconic newspaper adventure strips, Goodwin's laconic FBI agent Phil Corrigan muscles his way balls-first into one deadly situation after another propelled by pure testosterone and the desire to get the job done.  He's a guy's guy in a way that seems quaintly retro when contrasted to the way men are depicted in the media today, but Corrigan's uncomplicated sense of himself is very refreshing because of it.  Goodwin's stories are elevated to a new level by his collaborator Al Williamson, an illustrator squarely in the Alex Raymond tradition of more realistic figure drawing. 

It must have been quite a daunting task to follow in the footsteps of two legendary creators of genre fiction, but that is exactly what Archie Goodwin and Al Williamson set out to do when they took over this classic comic strip which began life under the name Secret Agent X-9.

 

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Above: strip from September 4, 1969, "Prince Kasim" storyline [Image provided by The Library of American Comics]

 

Secret Agent X-9 began publication as a daily newsapaper comic strip on January 22, 1934 and lasted until February 10, 1996.  What makes X-9 stand out from among the many other action-adventure comic strips that populated the newspapers back in the 1930s was its pedigree.  The creators of X-9 were no less than Dashiell Hammett and Alex Raymond.  Hammett is widely recognized as one of the progenitors of the genre of hard-boiled detective fiction.  Athough he wrote only five novels, Hammett's influence is far-reaching as his works – which include the creation of Sam Spade for The Maltese Falcon and Nick and Nora Charles for The Thin Man – have been adapted to film and television numerous times over the decades and are known worldwide.  The artist on the strip Alex Raymond is no less a luminary in his own right being the creator of the seminal space fantasy comic strip

X-9: Secret Agent Corrigan vol. 2

MSRP: $49.99

ISBN: 978-1600108716

reprints dailies 9/1/69 - 4/8/72

304 pp, Available now

www.libraryofamericancomics.com

Flash Gordon.  Interestingly, Raymond's Flash Gordon and Hammett's Thin Man novel saw print on January 7 and January 8, 1934 respectively – a scant two weeks earlier than their collaboration on Secret Agent X-9 – quite an historic month for the two!  However, in spite of the talent of the creators involved, the strip was not a big hit for them and both left after about a year.

X-9 continued through the decades in the hands of several creators, most notably artist Mel Graff who drew the strip for about 20 years and gave X-9 his real name of Phil Corrigan.

When Goodwin and Williamson took over in 1967, they brought a pedigree of their own.  Al Williamson made his mark as artist on some of the most notable comic magazines of all time including EC's Weird Science and Weird Fantasy as well as Creepy and Eerie, the flagship magazines of EC's spiritual successor Warren Publishing.  Archie Goodwin is recognized in the comics industry as being one of the finest writers and editors that the medium has ever produced.  Like Williamson, Goodwin made his reputation at Warren's Creepy and Eerie, but as head writer and editor.  For Marvel Comics, Goodwin served a short stint as Editor-in-Chief during the 1970s and later inaugurated the Epic Comics line which was Marvel's creator-owned imprint.  For DC Comics, Goodwin wrote or edited a number of Batman-related projects and created the 1970s Manhunter character who appeared in a classic serialized story in Detective Comics with art by Walt Simonson.

 

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Above: Williamson's expert use of black & white on display in sequence from March 7, 1972 during the "Doctor Seven Returns" storyline. [Image provided by The Library of American Comics]

 

So do the talents of Goodwin and Williamson compare favorably with X-9's creators Hammett and Raymond?  It's almost blasphemous to say this, but in some regards, they actually exceed them.  Hammett's dialogue has more wit of course, but Goodwin's pacing is superb, and he manages to maintain an ever-present sense of tense urgency throughout the stories.  In reading the 280 pages of stories that comprise this volume, one continually feels swept up in a tornado of gunplay, fists, leaps, and one death-defying scenario after another.  Goodwin's terse dialogue and quick cuts are at times too good – you have to force yourself to slow down to admire the crisp, drool-worthy black-and-white art of Al Williamson – but don't fail to do so.  Williamson is a master craftsman who lays out the breathless action to perfection and excels at balancing light and dark in each panel in order to create convincing depth and texture.  He is an illustrator in the classic sense in that he brings all his considerable skills to the forefront in service of the story rather than resorting to over-obvious flash that only serves to call attention to the artist at the story's expense.  Aspiring artists, and quite frankly, many of today's top comic book artists, will find a lot to learn here from basic figure rendering to advanced composition and layout.  As a team, Goodwin and Williamson mesh flawlessly.  They are clearly of one mind working toward a common goal: delivering a narrative gut punch – a giddy thrill ride of action, excitement, narrow escapes, exotic locales, and femme fatales.

 

The eleven capers presented in X-9: Secret Agent Corrigan volume 2 are as follows (unofficial story titles provided by us for convenience):

  • "Prince Kasim" - Corrigan's wife Wilda is kidnapped by Prince Kasim of the Middle Eastern nation of Turistan to be his wife as he ascends to the throne.
  • "Byron Jagger" - Spy novelist Jagger tries to goose sales of his book by faking attempts on his life and saying they're the work of Cain, a notorious spy thought dead who Jagger claims is still alive.  Turns out Jagger is correct, and Cain decides to silence the writer for real.
  • "Clete Bowman" - Bowman decides to give up his failed acting career for a shot at real money by becoming a courier for an espionage ring trafficking in stolen defense plans.
  • "Gorstrom" - Big game hunter and syndicate bigwig Gorstrom hunts the biggest game of all on his private Caribbean island – Phil Corrigan, who is playing bodyguard to government witness Karen Holt.
  • "Charlene Amberson" - Rich girl Amberson arranges her own kidnapping to score some cash to run away with the guy her father disapproves of.  The ruse turns deadly when the couple's cohort decides to make the kidnapping real.
  • "Jonas Branveldt" - Corrigan heads to the South American jungle of Arumba to find the notes of presumed-dead Dr. Branveldt who made a discovery that could make atomic weapons obsolete.  What he finds is a very much alive Branveldt along with a lost valley unchanged since the Mesozoic era filled with danger – and dinosaurs!  Exceedingly entertaining story with page after page of bravura Williamson art.
  • "Doctor Seven" - Corrigan meets recurring enemy Dr. Seven and his henchwoman Lushan for the first time as our FBI guy gets loaned out to the CIA to track down US space satellites knocked out of orbit and brought to the nation of Kalipur.
  • "R. Barcroft Baxter" - Movie producer Baxter seeks to undermine Galaxy Studios head Kay Stirling in order to take over the company and run it as a syndicate-controlled enterprise.
  • "General Drax" - Corrigan is assigned to bodyguard Drax, the dictator of Balkania under threat of assassination, as he prepares to address the United Nations.
  • "Jonas Garth" - Corrigan heads to the African nation of Ukhari on the trail of Jonas Garth, a treasure hunter who is wanted for murder back in the States.
  • "Doctor Seven Returns" - Blamed for Corrigan's defeat of Dr. Seven, Lushan trades information about Seven's next scheme for Corrigan's protection.

 

Once again, The Library of American Comics has outdone itself on this compilation using thick matte paper for the best combination of readability and durability.  An essay by Goodwin's wife Anne T. Murphy opens the book with insights into Archie and Al both individually and as creative partners.  The strips themselves were reprinted from Al Williamson's personal proofs provided by his wife Cori, and are of uniformly excellent quality resulting in the definitive showcase for what is considered to be the last great action-adventure newspaper strip.  A must-buy for any lover of American newspaper comic strips.

 

 
SUPERMAN "RENOUNCES" AMERICAN CITIZENSHIP
Written by Scott Katz   
Tuesday, 26 April 2011 23:37

Action900-resizeWhen one thinks of Superman, one of the most famous fictional characters ever created, many iconic catchphrases come to mind: "Faster than a speeding bullet...," "It's a bird -- it's a plane...," "Look! Up in the Sky...," and "Truth, justice, and the American way," right?

 

Well, no more.  

In a troubling, distressing new story, DC Comics, the company that has published the Man of Steel's comic book adventures since 1938, has changed all that.

 

In its special "celebratory" issue out today, Action Comics #900, there is a story in which Superman prevents a riot between protestors and the military in Iran.  When Superman is later confronted by the President's National Security Advisor about how Superman's being in Iran has dragged the United States into an "international incident," Superman – with not even a hint of a second thought as to what he's giving up – says that he will take care of it by addressing the United Nations and declaring to them that he has decided to renounce his American citizenship because the world is "too small" for "truth, justice, and the American way" anymore. 

 

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in ACTION COMICS #900, Superman "renounces" his American citizenship [Image © 2011 DC Comics]

 

As a sidebar, the story, by Hollywood scribe David Goyer (also writer of the upcoming Superman film – fair warning), is so touchy-feely cloying in its depiction of Superman stopping a potential riot just by standing there and having everyone halt dead in their tracks because they are overcome by his mere godlike presence that it should have been rejected based on cheesy storytelling alone.

 

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In this eyeroll-inducing moment in some funhouse-mirror version

 of Iran, a soldier is presented with a rose from a protestor.  Of course,

once Superman was out of range, the soldier blew the guy's head off.

[Image © 2011 DC Comics]

 

The current regime in charge of DC Comics has had an unfortunate history of not knowing what to do with some of their marquee characters – Superman and Wonder Woman (who, in a recent controversial costume switch, has also lost a lot of her obvious American inspired appearance) chief among them.  We feel this is a misguided attempt on the part of DC's management to make the character more "relevant" to the modern audience.  However, it completely misses the fact that while Superman is an alien from another world, his story is so quintessentially American.

Superman was conceived in the 1930s as a depression-era "champion of the oppressed."  He is the epitome of the American dream – the immigrant who came to this country with nothing and created success for himself.  Removing the American underpinnings from the Superman concept is as wrongheaded and preposterous as removing Christmas from Santa Claus.

This isn't the first time that DC Comics and its parent Time Warner has been in the midst of a controversy regarding Superman's status as an American icon.  In 2006, Bryan Singer's poorly-received film Superman Returns famously truncated Superman's signature line by saying "Truth, justice...all that stuff."

No one is saying that DC Comics should go the other way and portray Superman as a rah-rah, flag-waving hardcore patriot.  Superman stories have by-and-large been apolitical over the decades, and it's probably best that they stay that way.  However, it is undeniable that American iconography has been incorporated into depictions of the character almost from the beginning.  Yes, Superman is a hero to the world and protects all mankind, but it's important never to forget that he's an American hero to the world.  The fact that Superman was raised in America's heartland is a central part of his character, and not just some tacked on trait that is disposable.

If this were any other comic book character outside of Captain America, perhaps we wouldn't feel as strongly about this as we do, but Superman is essentially part of modern American folklore and is one of the most famous and recognizable fictional characters in history.  Most Americans probably don't know the names of their Senators, but everyone on the face of the planet knows who "Lois Lane" is.  We'll leave it up to you to decide whether that's a good thing, but be that as it may, Superman's status as an American icon is clear and undeniable.

 

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George Reeves as Superman, 1953

[Image © 2011 Warner Bros.]

Christopher Reeve as Superman, 1978 [Image © 2011 Warner Bros.]

 

Perhaps we shouldn't be all that surprised.  The entertainment industry has often downplayed any overt Americanisms in its productions in order not to "offend" the international audience and to ensure that they are more saleable to overseas markets.  It's global capitalism and appeasement at its most efficient – never mind the cumulative effect such decisions have on the United States.  We are all "citizens of the world" now – at least according to Hollywood and to the multitude of American corporations outsourcing jobs by the millions.  In fact, Superman has been among the most recent victims of the outsource epidemic: in the aforementioned new Superman movie Man of Steel, due Christmas 2012, Superman himself will be played by British actor, Henry Cavill (The Tudors).  What are the odds that when the film based upon DC Comics' Justice League of America is finally made that the "of America" part will be nowhere to be found?

 

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"Truth, justice...and all that sort of rot."

British actor Henry Cavill lands the role of Superman in 2012's Man of Steel

[Photo by David Shankbone]

 

Having Superman renounce his American citizenship seems like a typical liberal Hollywood reaction to its perception that being an American who actually loves America is akin to being a far right wing war-mongering religious zealot.  To them, being a proud American is something corny to be mocked at the very least and something to be feared at worst.  If it's true that the right wing has co-opted the American flag and American imagery for its exclusive use, it's because the left wing allowed them to do so.

In America, we have one of the greatest freedoms imaginable – the freedom to disagree not only with each other, but also with our government.  No one is saying that Hollywood in general or the story's writer in particular should not be able to have whatever worldview they wish, and we don't want to suggest that we're classifying all of Hollywood as America-hating liberals, but what we are saying is that writers should not project their own personal political beliefs on these fictional characters that are not theirs.  The above reprinted panels showing how blithely Superman gives up his American heritage is just bad writing pure and simple, and it does seem as though the writer is using Superman as his own personal mouthpiece.  The subtext, as we saw it, was that the writer understood that Superman is an American icon, and felt the need to "fix" that because it didn't jibe with his own personal politics.

Superman represents the full realization of the American ideal, which we concede can be quite different from the American reality.  He is a timeless character that should not be caught up in the politics of the moment or advance any particular politcal agenda.  The sooner that the entertainment industry realizes that displaying the flag and believing in the American dream are not synonymous with far right wing politics, the better.  Superman is a classic American icon and does not need to be changed from that. 

 

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Review: POLLY AND HER PALS
Written by Scott Katz   
Thursday, 27 January 2011 08:58

Polly_Pals_cvr-resizeWhen we interviewed Bruce Canwell, the Associate Editor of the hardcover book series The Library of American Comics back in October, we described the work of the organization as a "rescue mission" because they toiled diligently to recover lost and forgotten comic strips, digitally restore the artwork where necessary, and present them to today's audience – many of whom had never seen the classic strips except perhaps as an array of random samples.

Never has the term "rescue mission" been more appropriately applied than to the latest volume to come from the Library of American Comics: Polly and Her Pals volume 1 by cartoonist Cliff Sterrett (180 pp, $75, available now). Polly is a strip that was popular in its day, but is all but unheard of to today's audience. Polly and Her Pals was created by cartoonist Cliff Sterrett for the William Randolph Hearst chain of newspapers and first appeared as a daily on December 4, 1912 under the title Positive Polly, and a Sunday version followed a year later on December 28, 1913.

The strip originally focused on the comedic adventures of Polly Perkins, who, as we see in the very first Sunday strip, is never at a loss for a gentleman caller. As a character, Polly could be considered a proto-flapper whose slangy speech, dress, and attitude anticipated the approaching Jazz Age and the new social freedoms for society, and particularly women, that it ushered in. However, as the strip matured and fully came into its own, Polly's father, Sam "Paw" Perkins, emerged as the true star of the strip. Paw's domestic misadventures, and the strips eventual incorporation of expressionistic and cubist elements into the artwork delighted audiences for decades. Of course, Polly was still on hand, as were her "Pals" – simply an alliterative way to refer to her parents and her growing cast of extended family that were added to the strip.

...a not-to-be-wasted opportunity to see one of the early comedic masters develop into one of the true giants of popular art.

With but a brief sabbatical in 1925, Sterrett drew all of the Polly Sunday strips from their inception in 1913 until its demise on June 15,1958, representing an almost unbroken 46-year body of work. However, although Polly had a devoted fan following, it never became the merchandising bonanza that other comic strips of the era did, and so it never seeped into the larger American pop culture landscape that other strips, such as Chic Young's Blondie – also originally a strip chronicling the adventures of a flirty flapper-type protagonist – did.

However, among cartoonists and illustrators, Cliff Sterrett's work has become justly admired and even revered. Sterrett was one of the comic strip pioneers who thought outside the box – in this case, the restrictive oblong format of the Sunday newspaper – and brought new potential and expanded the graphic vocabulary of what a newspaper comic strip could convey visually. Sterrett's influence and bold experimentation stand shoulder-to-shoulder with the likes of Winsor McKay (Little Nemo in Slumberland) and George Herriman (Krazy Kat), but contribute something new.

 

(click on images to enlarge)
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POLLY AND HER PALS, November 24, 1918

[Photo Credit: Library of American Comics]

POLLY AND HER PALS, June 12, 1927

[Photo Credit: Library of American Comics]

 

The team at the Library of American Comics has done its usual outstanding job in assembling this book. Luckily, they were able to gather together crystal clear syndicate proofs to use as their starting point. Strips that are 85 to 100 years old look brand new. The thick, matte paper stock allows each strip to be read without overhead lighting creating a glare on the pages. Best of all, the Sunday pages are presented pretty much at their original size as the book measures an enormous 16 inches high with the strips taking up more than 13 inches of the page size. What with the bright white paper and today's advanced coloring techniques, this is undoubtedly the best the strips have ever looked. For any collector of classic comic strip material, this represents a great opportunity to own the early years of the strip in a pristine archival format. Supplementing the strips themselves is an invaluable front section of in-depth background material in the form of an essay of no less than 8,000 words by comic strip historian, Jeet Heer. Included in this section, beyond a wealth of biographical material, are vintage newspaper ads promoting Cliff Sterrett and Polly, and samples of early strips by Sterrett including For This Have We Daughters, which is to Polly and Her Pals what Li'l Folks is to Charles Schulz's Peanuts.

The strips included in the book span the years from 1913 to 1927. However, the book doesn't really start its chronological reprinting until the strip dated Sunday, November 30, 1924. The book includes all the Sterrett strips from then until the close of the year 1927, but skipping his sabbatical period of April 19 to November 15, 1925 when his strip was done by ghost artists. However, a few representative samples of this 7-month period are included. And for those who are familiar with Polly and are wondering – yes, each page does contain the topper strips that ran above Polly starting with Dot and Dash (originally called Damon and Pythias) beginning on February 21, 1926. A preview of the next planned volume in the series shows that it will contain the Sundays from the period 1928 to 1930 along with the topper, Sweethearts and Wives (later renamed Belles and Wedding Bells).

Why does this book truly begin in earnest from the post-sabbatical period of late-1925 rather than as a complete chronological reprinting from day one as many of the other series in the Library have done? The answer is simply that, while the early strips are not without merit and are quite enjoyable forays into domestic situation comedy that Sterrett all but pioneered alongside fellow cartoonist, George McManus (Bringing Up Father, also available from the Library of American Comics), Polly and Her Pals did not truly become the strip that audiences loved and critics lauded until he returned from sabbatical with a new outlook and a bold new art style, the beginnings of which can be seen in this first volume. It has yet to be uncovered exactly why this sabbatical led to such a dramatic change in Sterrett's approach to his cartooning, but with his return, slowly but surely, came the abstract art style for which he became justly famous. Gone were the faithful representations of reality and in its place stood a world of slightly-out-of-whack architecture and matter-of-fact surrealism. Doorways looked like arches; windows seemingly hung in midair on a wall of black (as shown on the cover shot above); Entrances to rooms could easily be a large hole in the floor; floor tiles were a shape unknown to geometry, and the ground itself always seemed to slope upward as if it were a knoll. Then, too, light and shadow are played with to create additional mood and effect. Sterrett's self-imposed vacation seemed to begin the process whereby he would come into his full powers as a cartoonist. It's as if Steve Ditko's Dark Dimension or Bob Clampett's Wackyland were the source material for the architectural blueprints of this cracked mirror take on small town Americana – but remember, Sterrett did it first.

Reading Polly and Her Pals gives one the same thrill that an archeologist must feel as he or she dusts off an antiquity: the thrill of discovery – the sense of origin – the knowledge that one is witnessing the birth of new artistic techniques rather than the tenth generation knockoffs of those techniques. Seeing the strips presented sequentially gives the reader further understanding as we can chart the progression of Sterrett's emerging new sensibilities and watch him experiment, discard, and refine the elements of the style that would become so identified with the artist and with Polly and Her Pals. By following the progression of each week's strip, one can experience a vicarious charge out of imagining that one is witnessing Sterrett's own mind open up bit by bit as he began to understand the full depths of his own talent and the possibilities that existed on that blank sheet of paper. Perhaps most thrilling is the knowledge that, in 1925, Sterrett was injecting elements of cubism and surrealism alongside and concurrent with those movements in the larger art world, championed by such artists as Picasso and, later, Salvador Dalí, when the movement was still so fresh and full of unexplored possibilities rather than as an ain't-I-clever throwback to another era's art form studied in art history class.

Oh, and as an added bonus? The characters are engaging; the situations are relatable, and these strips are just damned funny. Sterrett was a master humorist whether it be through situations, dialogue, or most famously, through pantomime – as many of the best and most famous strips contain no dialogue.  There's no tradeoff between style and substance here.

Polly and Her Pals volume 1 is the first book in the new "Champagne Format" of the Library of American Comics, and is a not-to-be-wasted opportunity to see one of the early comedic masters develop into one of the true giants of popular art.

 

For further information about the Library of American Comics, visit their website at www.libraryofamericancomics.com and listen to our interview with Bruce Canwell, Associate Editor for the Library right here.

Click here to ask a question or leave a comment!
 
ICONS: The DC Comics & Wildstorm Art of JIM LEE
Written by Scott Katz   
Monday, 20 December 2010 04:08

Jim-Lee-Icons-resizeConsidered something of a Rock god among comic book fans, publisher and artist Jim Lee is a true American success story.  Immigrating to the United States from South Korea at the age of four, Lee grew up right square in the American Heartland – St. Louis, Missouri. Excelling in school, Lee was on the pre-med track at Princeton with a major in psychology when an art class rekindled his childhood loves of drawing and comic books. The year was 1986, and with comics evolving and growing up thanks to such game changing series as The Dark Knight Returns and Watchmen, Lee made a deal with his parents to try for one year to break into comics. If unsuccessful after that time, he would go forward with his education and attend medical school.

Lee never looked back because, by 1987, he had broken in to the comics industry drawing the Alpha Flight series for Marvel Comics as his first regular assignment, debuting with issue #51, dated October of that year. Lee's star continued to rise at Marvel, as he became the penciler on the first Punisher spinoff book, Punisher War Journal with the first issue, dated November 1988. On the fourth issue of that series, Lee's pencils were inked by Scott Williams for the first time, beginning an artistic partnership that continues to this day more than 20 years later.

However, it was a fill-in issue he did on Marvel's top-selling series that would change Jim Lee's life forever. Dated September 1989, Uncanny X-Men #248 introduced Lee's art to a far wider audience, and his successful pinch hit on that issue and three others led to Jim receiving the plumb assignment of regular penciler on Uncanny X-Men beginning with #267, dated September 1990. Within a few months, Lee's artwork on that title re-energized the series and drove sales even higher, and his earlier issues were fetching top dollar on the back issue market. Now firmly ensconced on one of Marvel's best-selling titles, Lee joined the ranks of other fan-favorite Marvel Comics artists, Todd McFarlane and Rob Liefeld, who had been enjoying similar successes on Spider-Man and New Mutants, respectively.

A year later, Jim Lee one-upped himself as he became the artist on what is still the best-selling comic book of all time, October 1991's X-Men #1, which has sold over 8 million copies – a feat confirmed by the Guinness Book of World Records. Not bad for someone who had just been hoping to get his foot in the door of the comics industry a scant four years earlier.

ICONS_4-thumbSuccess followed success for Lee as, in 1992, he broke away from Marvel along with its other top artists to form the upstart Image Comics where Lee created his signature series, WildCATS. 1996 brought him back to Marvel, by then struggling with bankruptcy, to take on their Iron Man and Fantastic Four titles for about a year.

In late 1998, Lee stunned the comics industry by leaving Image Comics and taking his intellectual properties, organized under the WildStorm Productions banner, and selling them to DC Comics, making WildStorm an imprint of DC where Lee continued to serve as Editorial Director. The comics industry had entered a major slump in mid-1994, and by the late-1990s, the lofty sales once held by any title published with an Image Comics logo were no more. Selling WildStorm to DC allowed Lee to keep his characters alive and published by a stable company with a superior presence in the trade paperback bookstore market – a combination that no other comics company had at the time.

One of Lee's wishes in selling WildStorm to DC was to concentrate more on his artwork. He didn't quite succeed in that goal as his artistic output has been scattershot over the last decade. However, he has illustrated a few significant stories for DC including the twelve-issue story arcs, "Batman: Hush" and "Superman: For Tomorrow." More recently, he penciled Frank Miller's controversial, hard-edged – and more than slightly unhinged – take on the Caped Crusader in All Star Batman and Robin, the Boy Wonder. Upcoming projects include painted art in Batman: Europa #1 and his spearheading of DC's online gaming presence as the Executive Creative Director of DC's MMORPG, DC Universe Online, set for release sometime in 2011.

ICONS_2-thumbIn February 2010, a company reorganization at DC led to Jim Lee's appointment as Co-Publisher of DC Comics. Later in the year, the WildStorm imprint was scuttled and its characters will be folded into the mainstream DC Comics titles.

So how does one even begin to showcase the career of a man who has risen to the top of his field and whose influence has extended over no less than three different comic book companies? Titan Books may just have the answer with its breathtaking new coffee table tome, Icons: The DC Comics and WildStorm Art of Jim Lee (ISBN: 978-1845765194), written by William Baker, whose text informs and gives context to the artwork, but is wisely used sparingly in order to let the pictures speak for themselves.

Weighing in at almost 300 pages, Icons, by necessity, leaves out Lee's non-DC owned work, but what it includes should be more than enough to satisfy the cravings of any fan of Jim Lee's dynamic comics art. No stranger to producing high quality art books, Titan adds yet another impressive title to its roster. The production values on this book are superb as each page of Lee's drool-worthy art is rendered on a generous 12.2-by-9.4 inch page in sharp detail using heavy paper stock.

The book is divided into several sections: Batman, Superman, Wonder Woman, DC Heroes, WildStorm, Vertigo, and DCU Online. Given that Lee's DC art has been heavily weighted toward Batman, it should come as no surprise that a full 85 pages are devoted to the Dark Knight and his extended family such as Robin, Nightwing, and Batgirl. At the opposite end, Wonder Woman receives the comparatively short shrift, but Lee's insights into creating different looks for Diana for various projects, ranging from All Star Batman to Just Imagine Stan Lee and Jim Lee Creating Wonder Woman, are interesting as he admits to having some difficulty with interpreting the character.

Like Neal Adams before him and Alex Ross after him, Jim Lee became a fan favorite on the strength of relatively few projects. It might surprise some that, in his entire career through Marvel, Image, and DC, Lee has drawn fewer than 150 complete comic books, yet his influence in the medium and on the next generations of artists far outstrips his artistic output – a sure sign of a great artist. If it's true that familiarity breeds contempt, scarcity seems to have had the opposite effect as, 20 years on, Lee's name attached to any project sends waves of anticipation and excitement throughout comics fandom and catapults said project to the top of the sales charts.

ICONS_3-thumbWhat makes Icons such an important book is that it not only has lots of splashy images of Lee's most memorable scenes from the comics he's drawn, but through the use of pencil sketches, thumbnails, concept art, as well as narration from the artist himself, we get a glimpse into Lee's artistic process and gain an understanding of how Lee approaches character design and staging a scene. Lee is meticulous and detail-oriented in his work even when taking on characters that are familiar worldwide such as Superman, Batman, and Wonder Woman – the so-called "trinity" of the DC pantheon. Readers will surely enjoy seeing the concept sketches that Lee put together before tackling Batman in "Hush" or Superman and Wonder Woman in "For Tomorrow." The section on All Star Batman and Robin is surprisingly revealing as we see how Lee approached the development of these characters from the ground up, and we get to see proposed new costume designs for both Batman and Robin that were quite different from the classic looks that actually saw print.  This meticulous approach also extends to Lee's work in creating the art from which many DC statues are made, samples of which are also evident throughout the book.

The section on WildStorm is particularly instructive as the brand was home to Lee's artistic and editorial input from its inception in 1992 as a unit of Image Comics until the present day as a unit of DC Comics, so while these characters will be less recognizable to the more casual comics reader, WildStorm does represent Lee's longest and most consistent work in comics. Readers can meet, or reacquaint themselves, with, among others, WildCATS, Gen13, Divine Right, Stormwatch, and Deathblow – characters that could only have come from the 90s – in all their gritted teeth, sword-wielding, gun-toting, shoulder-padded glory. Even readers who think they've seen it all will raise an intrigued eyebrow over the juicy tidbits of new information that are revealed by the copious amounts of unpublished art and rejected conceptual drawings taken directly from Jim Lee's sketchbooks and uninked artboards. Did you know that names such as M-Force, N-Force, World N-Forcers, and Multinational Force were considered for the United Nations sponsored team of superhumans that eventually became known as Stormwatch?  You do now, and there are many more such bits of trivia and insight to be found within these pages.

A further bonus is Jim Lee's first work on a story of DC Comics' first Silver Age superhero team, The Legion of Super-Heroes.  This story was produced especially for Icons and rounds out the book and ends things on a high note. Lee is clearly a fan of the 1970s Dave Cockrum designed version of the Legion as that era is where Lee's story (written by Paul Levitz, longtime Legion scribe and Lee's predecessor as Publisher of DC Comics) takes place.  In an odd way, this brings things full circle somewhat as Cockrum gained his greatest fame in 1975 by co-creating the new X-Men.

In summary, Icons: The DC Comics and WildStorm Art of Jim Lee makes a great gift during this holiday season, and is mandatory reading, not only for comics fans, but for those who aspire to enter into a career in art whether it be comic books, commercial art, or movie storyboarding. Regular folks who just like to look at eye-popping images from a consummate craftsman will surely get hours and hours of enjoyment from this book as well.

 

 


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